Tuesday, June 10, 2014

Santo Rik Pablo and The Reckoning

http://scratch.mit.edu/projects/23474476/

What is a game? A game can be anything you want it to be. Some people make a game out of life, some out of love, some out of money, and more yet out of running. Running is a game, but started as a method of transportation and survival. Early man would often run across vast stretches of wilderness with hyenas in pursuit, desperately pumping his leg muscles in a struggle for survival. But did this survival really mean anything? Why did early man choose to run, and not become food for the hyena? The hyena could very well need the food that the man would provide it, and could die without this man's flesh. So the hyena is also in a fight for survival. Why then, does the man choose to deprive the hyena and instead save himself? The answer is remarkably simple: he wants to win.

We all just want to win. That is the essence of a game. Winning.
My favorite game is the game called Music. Back when I first started playing Music, I wasn't sure how one was supposed to win. I remember asking myself "this music thing sure is fun, but how do you win?"
The question troubled me for a long time, until I began to realize that the people who in my eyes were "winning" music were often also the people making the most money because of it.

Then it hit me. Money. It's all about money. I really had begun to question the whole point of music and art in general, until I realized it was all about the recognition. There is no point in self-expression unless people like what they see enough to pay you to do it again.

Creating Santo Rik Pablo and the Reckoning was a challenge because the game either ended up too easy or too hard and it was very difficult to get it at a reasonable level of difficulty.

Fix ALL the Scratch problems!

1: http://scratch.mit.edu/projects/23473123/

2: http://scratch.mit.edu/projects/23473547/

3: http://scratch.mit.edu/projects/23473835/

5: http://scratch.mit.edu/projects/23474219/

Dude, 4. I just couldn't, I have no idea what to do. But anyway number 5 was challenging and I fixed it by making you feel bad when you lose. I very angrily made a loser backdrop that appears when you touch the color of the walls of the maze, which is green. Light green. 5 was a challenge because I couldn't think of a way to make the cat bounce off the green walls so I just made them like lava or something, which also works and in my opinion makes the game much more fun. YOU LOSE!

Dante's 5 Levels of Scratch

To increase the difficulty of life, you must simply destroy as many advantages as possible. By decreasing your own speed, much like you might decrease the speed of a moving sprite character in Scratch, you make life slightly more difficult. In order to do this, you could cut off your own legs, or maybe sit in a sofa for years on end until your flesh literally grows into the fibers of the furniture. This actually happened. Anyway, the blocks you'd want to use in order to switch levels would be the broadcast block, which would activate after touching the goal of the current level and would broadcast a signal telling the backdrop to change and thus changing the level as well. Neat-o.

Sunday, June 8, 2014

The Scratch Massacre

http://scratch.mit.edu/projects/23381260/

A variable is something in our lives that is constantly in flux. Sometimes we have constants, like age and growth, but sometimes the variables of life include: how many fish you eat. Every time a fish is eaten, you just gotta remember to increase your score by one. That's a variable. With a program, it can be an automatic function. It was remarkably easy. I'm not sure how to explain it. Just put the command there. Set the correct effect to the correct cause, and suddenly your thoughts and life are cohesive. Count those fish. Track the massacre.

Triple-threat Scratch-teractions

http://scratch.mit.edu/projects/23379842/

Puzzles 3 4 and 5 were my quest. I solved them all with if/then blocks and sensing blocks. If touching blue, sing the note. If touching red, sing the other note. If touching the other dude, say the thing. You get me. You totes get me. It was surprisingly easy after viewing those precious precious precious precious precious precious precious precious precious precious precious precious precious precious precious precious precious precious videos. I like her voice. It is smooth like a baby's skin. The notes part gave me inspiration, because I want my game to music related because I like music because I have ears. Two, actually. Hey, holy handbarrow, Batman, you do too!

The Scratchventure part two: more BUGS! (when will it end?)

The first bug: http://scratch.mit.edu/projects/23378821/

Why look, a second bug: http://scratch.mit.edu/projects/23379008/

Three bugs? Ok then, I can deal: http://scratch.mit.edu/projects/23379191/#player

Four bugs is a bit much, don't you think: http://scratch.mit.edu/projects/23379503/

Sweet God they're everywhere!: http://scratch.mit.edu/projects/23379623/

One debugging strategy I used was to make the dinosaur become hidden whenever a scene appears that doesn't suit him. Or her. Whatever. This is like the normalest thing I've ever written.

It's all about identifying what info is being miscommunicated or left out. Tips. Wait blocks help things happen in an orderly fashion, and broadcasting gets rid of roadblocks in the script. Just to name a few.

Scratch and the meaning of Art

http://scratch.mit.edu/projects/23377961/

The stage is an art gallery. Our players, two wealthy art critics. Look and see! They shall show you the true worth of emotional expression. Only through the opinions of others can we see the truth behind a piece of art and learn to appreciate it in an identical way. Only when there is a universal consensus as to the meaning of a piece of art can it be truly considered art. The comments made on the stage send out broadcasts that signal the stage to change. The art cycles. The first piece is lost to memory and mediocrity and the second becomes the focus. Any kind of art exhibit functioning in this capacity would use similar changes of scenery. My classmates scene changes are inferior to mine, inevitably. Mine are art.