Sunday, June 8, 2014

The Scratchventure part two: more BUGS! (when will it end?)

The first bug: http://scratch.mit.edu/projects/23378821/

Why look, a second bug: http://scratch.mit.edu/projects/23379008/

Three bugs? Ok then, I can deal: http://scratch.mit.edu/projects/23379191/#player

Four bugs is a bit much, don't you think: http://scratch.mit.edu/projects/23379503/

Sweet God they're everywhere!: http://scratch.mit.edu/projects/23379623/

One debugging strategy I used was to make the dinosaur become hidden whenever a scene appears that doesn't suit him. Or her. Whatever. This is like the normalest thing I've ever written.

It's all about identifying what info is being miscommunicated or left out. Tips. Wait blocks help things happen in an orderly fashion, and broadcasting gets rid of roadblocks in the script. Just to name a few.

No comments:

Post a Comment